Thursday, February 19, 2009

CCNA or 3D Game Programming All in One

CCNA: Cisco Certified Network Associate Fast Pass

Author: Todd Lamml

Organized by exam objectives, this is a focused, concise review guide that works hand-in-hand with any learning tool, including the Sybex CCNA: Cisco Certified Network Associate Study Guide, 6th and Deluxe editions.

The book will consist of four high-level chapters, each mapping to the four main Domains of the exam skill-set. The book will drill down into the specifics of the exam, covering the following:



• Designing Cisco internetworks

• Developing an access list

• Evaluating TCP/IP communication

• Configuring routers and switches

• Configuring IP addresses, subnet masks, and gateway addresses

• Performing LAN, VLAN, and WAN troubleshooting

• Understanding rules for packet control



The interactive CD contains two bonus exams, handy flashcard questions, and a searchable PDF of a Glossary of Terms.



Table of Contents:
Introduction.

Chapter 1: Describe how a network works.

Chapter 2: Configure, verify, and troubleshoot a switch with VLANs and interswitch communications.

Chapter 3: Implement an IP addressing scheme and IP Services to meet network requirements in a medium-size Enterprise branch office network.

Chapter 4: Configure, verify, and troubleshoot basic router operation and routing on Cisco devices.

Chapter 5: Explain and select the appropriate administrative tasks required for a WLAN.

Chapter 6: Identify security threats to a network and describe general methods to mitigate those threats.

Chapter 7: Implement, verify, and troubleshoot NAT and ACLs in a medium-sized Enterprise branch office network.

Chapter 8: Implement and verify WAN links.

Appendix A: About the Companion CD.

Glossary.

Index.

Book review: Knusprig: Projektmanagement, die Dritte Ausgabe: Praktische Werkzeuge für den Erfolg

3D Game Programming All in One

Author: Kenneth C Finney

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!



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