Tuesday, February 17, 2009

Real World FPGA Design with Verilog or MIPS Assembly Language Programming

Real World FPGA Design with Verilog

Author: Ken Coffman


9985A-8

The practical guide for every circuit designer creating FPGA designs with Verilog!

Walk through design step-by-step-from coding through silicon. Partitioning, synthesis, simulation, test benches, combinatorial and sequential designs, and more.

Real World FPGA Design with Verilog guides you through every key challenge associated with designing FPGAs and ASICs using Verilog, one of the world's leading hardware design languages. You'll find irreverent, yet rigorous coverage of what it really takes to translate HDL code into hardware-and how to avoid the pitfalls that can occur along the way. Ken Coffman presents no-frills, real-world design techniques that can improve the stability and reliability of virtually any design. Start by walking a typical Verilog design all the way through to silicon; then, review basic Verilog syntax, design; simulation and testing, advanced simulation, and more. Coverage includes:

  • Essential digital design strategies: recognizing the underlying analog building blocks used to create digital primitives; implementing logic with LUTs; clocking strategies, logic minimization, and more
  • Key engineering tradeoffs, including operating speed vs. latency
  • Combinatorial and sequential designs
  • Verilog test fixtures: compiler directives and automated testing
  • A detailed comparison of alternative architectures and software-including a never-before-published FPGA technology selection checklist

Real World FPGA Design with Verilog introduces libraries and reusable modules, points out opportunities to reuse your own code, and helps you decide when to purchaseexisting IP designs instead of building from scratch. Essential rules for designing with ASIC conversion in mind are presented.

If you're involved with digital hardware design with Verilog, Ken Coffman is a welcome voice of experience-showing you the shortcuts, helping you over the rough spots, and helping you achieve competence faster than you ever expected!

The accompanying CD-ROM contains working demo and student versions of these popular design capture and simulation tools: David Murray's Prism Editor and Simucad's Silos III™ simulator. You also get EMATH (a collection of more than 300 key electrical engineering formulas) and electronic copies of all the Verilog code from this book.



Interesting book: Real Cooking with Bob Izumi or Awesome Parties

MIPS Assembly Language Programming

Author: Robert Britton

First impressions are important.

To introduce your Assembly Language programming students to the fundamental concepts of contemporary computer architecture, start with a Reduced Instruction Set Computer (RISC).

When students first encounter computer architecture, they need to begin with the basics of modern computer organization. The MIPS architecture embodies the fundamental design principles of all contemporary RISC architectures:

  • All instructions are directly executed in hardware
  • The rate at which instructions are issued is maximized
  • Instructions are easy to decode
  • Only load and store instructions reference memory
  • Plenty of general purpose registers are provided (32 for MIPS)

MIPS Assembly Language Programming offers students an understanding of how the functional components of modern computers are put together and how a computer works at the machine-language level. The book begins with a datapath diagram that shows a simple implementation of the MIPS architecture, consisting of a register file, an ALU, a memory. a program counter, and an instruction register. As students progress through the text, they will elaborate on this established datapath diagram model, allowing them to visualize how the instructions are fetched and executed as they write their programs.

The Spim simulator for the MIPS architecture runs on PC's and Unix® systems. All the programming exercises are done using this simulator, which can be downloaded for free from the Internet. Using the MIPS simulator allows students to observe the contents of the registers and memorychange as their programs execute. The students are not isolated by a particular operating system from experiencing and writing code dealing with:

  • Memory-mapped I/0
  • Interrupts and exception processing
  • Delayed loads and delayed branches for a pipelined implementation

It is assumed that students using this text already have some experience in developing algorithms, and running programs in a high-level language. The skills they will learn with MIPS Assembly Language Programming offer a sound basis for advanced work in computer architectures and complex assembly languages.



Table of Contents:
Ch. 1The MIPS Architecture1
Ch. 2Algorithm Development in Pseudocode11
Ch. 3Number Systems24
Ch. 4PCSpim, The MIPS Simulator35
Ch. 5Efficient Algorithm Development44
Ch. 6Function Calls Using the Stack57
Ch. 7Reentrant Functions67
Ch. 8Memory-Mapped I/O73
Ch. 9Exceptions and Interrupts79
Ch. 10A Pipelined Implementation89
Ch. 11Floating-Point Instructions98
App. A: Quick Reference110
App. BASCII Codes114
App. CInteger Instruction Set115
App. DMacro Instructions130
App. EA Modified Trap Handler135
App. FFloating-Point Instruction Set138

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